In a recent meeting of the Maryland General Assembly's Ways and Means Committee, lawmakers discussed a proposed bill aimed at regulating the state's burgeoning illegal online gaming market, which currently generates an estimated $7 billion annually. The committee emphasized the need for a legal framework that not only captures this revenue but also protects vulnerable populations, including underage individuals and problem gamblers.
The bill's proponents highlighted Maryland's significant budget deficit of $3 billion, arguing that regulating online gaming could provide a viable revenue source to support essential state programs, including education. The committee noted that neighboring states such as Pennsylvania, Virginia, and Delaware have already established online gaming platforms, suggesting that Maryland risks falling behind if it does not act swiftly.
Key features of the proposed legislation include requirements for diversity among licensees, mandating that at least 5% of ownership be held by individuals from underrepresented groups. Additionally, applicants would need to submit a diversity plan within 30 days of receiving a license, outlining strategies to promote inclusivity within their operations.
The committee also discussed the potential need for a referendum on the bill, although some members argued that previous public support for gaming in Maryland might negate this requirement. If passed, the bill could enable the state to begin collecting fees and generating revenue quickly, once the necessary regulatory framework is established.
As the committee continues to refine the legislation, the discussions underscore a critical moment for Maryland's approach to online gaming, balancing economic opportunity with social responsibility. The next steps will involve further deliberation on the bill's provisions and potential impacts on the state's economy and communities.