In a recent government meeting, a research project proposal was presented that aims to explore innovative teaching methods in an 8th grade English class at Great Book School in Antrim. The project, led by a teacher studying at Lesley University in Cambridge, Massachusetts, has undergone a rigorous Institutional Review Board (IRB) process to ensure ethical standards are met, particularly concerning the involvement of human subjects—namely, the students.
The research will compare the effectiveness of a unique educational approach, termed \"Lighthouse at the End of the World,\" against traditional writing prompts. This immersive project allows students to engage in a solo journeying game where they assume the roles of lighthouse keepers, documenting their experiences through a themed journaling process. The goal is to enhance student engagement by incorporating elements of surprise and problem-solving into their writing and reading activities.
Participation in the study is voluntary, with two of the three classes involved in the project while the third class will not participate. Students will need parental permission to have their data included in the research, which will be anonymized to protect their identities.
The board members present expressed their support for the project, which aims to provide valuable insights into the impact of gamification on student learning. The proposal received unanimous approval, marking a significant step towards innovative educational practices in the district.